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The Dwarves of the Dünzenkell rule through a council of guilds. The Dünzenkell have been known as many names over the ages, but only one name has graced the highest mountain, within which their capital has stood since the beginning of recorded history: Dün. The Dünzenkell nation, deep within the mountains of Verra exists the oldest nation in the world. Some dwarves banished from Dünzenkell or having chose to walk a path alone will often have their sigls burned from their skin. The Dwarven child is marked at a young age with his or her guild sigil. Dwarves are closely connected to one-another by alliances forged between family guilds. Dwarven society tends to be heavily matriarchal and their clans existing under the oftentimes eldest matriarch. The center of the Dwarven race is the nation of Dünzenkell, found deep in the northern mountains. Dwarven smiths and craftsmen are found far and wide across Verra. Fabled to be the first created of the major races, the Dwarves are said to have arrived on the continents with ships made of stone and steel. ĭeep in the mountains of Verra legend tells of a forge created by the gods, from whence all Dwarves are originated. – Steven Sharifĭünzenkell Dwarves are split into two races: Dünir and Niküa. Kaelarĭwarves are born with the beard attached to their skull and it just takes time for the beard to grow out of the skin, but the beard is there from the start. The Toren half-elves were the predecessor of both the Aelan and Pyrian races. The Riverlands biome was the ancestral home of the Aela and is the present day home of the Kaelar. Those who deny the will of the Empire often find themselves at the end of a sword. The Empire uses this fear to bully many city states, bending them to their will. Their borders touch upon every other nation and with their interests of expansion on the seas of Verra, they are able to deploy their widely feared armies to any shore. Aelans also represent the single largest population on Verra. The Aelan empire is by far the largest nation in all of Verra, with over eight million souls among its inhabitants. Overseen by the Emperor elected through the Council of Five: The five who govern the greatest cities on the Empire. What arose is the fragile republic we see today. With no suitable heir to the Lyneth throne the country fell into chaos. It was only during the dawn of, during the Great War of the Undying that the house fell. A golden age endured for most of their reign. For over one thousand years the house of Lyneth ruled over the Aela.
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The Aelan empire is the most recent successor of the once great house of Lyneth. – Steven SharifĪela Humans are split into two races: Kaelar and Vaelune. Others are vassal states at the behest of their benefactors. Some self-governed bastions of democracy and republics alike. Royal houses stood and fell over the years. Some for land, others for resources, many for beliefs. In the 7,000 years of recorded history, wars upon wars were fought. Long ago the races were more divided into many nations and city states. There was not always only four great nations. This is 25 years roughly before the fall: The Aelan Empire, Pyrian Kingdom, the Kaivek Protectorate, and the nation of the Dünzenkell. There currently exist four great nations on Verra. The great churches of civilization often dispatch heroes of the state to eliminate these threats to mortals. Wandering the darker places in the world lie truly sinister abominations of creation. The Halflings are not Halflings in a traditional sense but actually half-bloods of different races.
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Some of the major villages among the minor races are comprised primarily of the Giants, less reputable sects of Human, Gnomes, and Halflings. Some of the minor races exist in makeshift villages or tribes if you will. Decades may pass between these flareups of violence. The major races have held dominance through countless wars and skirmishes between the lesser races of Verra. Humans of the coast and plains, Orcs within the hills and the marshes, Elves in the forest and the riverlands, and the esteemed Dwarves of the mountains. Much of its important history has been dominated by the major races. Verra is a world with rich and diverse cultures. From left to right: Dünir female, Dünir male, Niküa male, Vek male, Ren'Kai male, Kaelar male.Īshes of Creation offers nine playable races. Five of the nine playable races in Ashes of Creation.
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